The MCU-Link-MR from NXP is a CMSIS-DAP debug probe. It includes dedicated connection headers found on mobile robotic systems. These systems include the Pixhawk/PX4 drone and robotics hardware.

The MCU-Link-MR from NXP is a CMSIS-DAP debug probe. It includes dedicated connection headers found on mobile robotic systems. These systems include the Pixhawk/PX4 drone and robotics hardware.

The NXP SDK is git based which is great. If I create a project with VS code, it references the SDK cloned locally.

A standalone project structure is needed if you want to easily share a project with your team. It’s also necessary for sharing inside a classroom environment. This article shows how to use an NXP SDK project in standalone mode.
Continue readingEmbedded System have a lifetime of 10 or 15 years. During that time the software and tools has to be maintained. This can be very challenging. Who knows if that compiler or tool used is still available in 10 years from now? Additionally installing and configuring the tool chain and environment for a new team member is difficult. Even worse: using a different host operating system for the cross development can produce different results or introduce issues.

One solution for all these problems is to use Docker images and containers. I can pack all the necessary tools and software into a virtual environment and container. But developing inside a container comes with many challenges. In this article I’ll show how Visual Studio Code or VS Code makes working with containers very easy. In this article I show how easy it is to use modern development tools and methodologies for embedded development.
Continue readingI’m making progress on my larger split-flap project (see Update on the Split-Flap Project for 2025). So far I have 32 operational for the larger 64 flap installation. In parallel, I worked on a smaller 4 flaps unit used as a clock.

If working with different tool chains, SDKs, and vendors, then one must use different environments.
With VS Code, this can end up in counter-intuitive situation. When I start a new Visual Studio Code instance, it will open a new window. But if there is already an instance running, it actually will re-using that environment. This can cause lots of subtle problems, including failed builds.

So how to start a new Visual Studio Code Window, with a new instance?
Continue readingSometimes projects need more than a year from start to finish. And this project is even not finished yet. So here is a quick update of the enlarged Split-Flap project for 2025:

In CI/CD for Embedded with VS Code, Docker and GitHub Actions, I used GitHub to build a pipeline. This setup supports continuous integration within a CI/CD environment.
This time, let’s do a similar thing. But instead of GitHub, I use GitLab with VS Code. And I use it for a project where three different MCUs are used: the Raspberry Pi Pico-W, an Espressif ESP32 plus the NXP K22FX512 on the Sumo robot:

The year 2024 is coming to its end, time for a Year-End-Processor-Expert-Component-Release.

Also, this is now the 10th anniversary of the releases on Sourceforge, starting with https://mcuoneclipse.com/2014/10/21/mcuoneclipse-releases-on-sourceforge/ back in 2014.
Continue readingThe release 24.9.75 of LinkServer software and tools includes interesting feature: the ability to use the debug probe for automated on-target testing. It includes a ‘runner’ which can program, launch and run the application on the target through a debug probe. While the target is running, it uses semihosting or UART for communication. This makes it a perfect tool for automated testing, especially in a CI/CD environment. One such environment is running automated tests with CMake and CTest in VS Code.

NXP has released a new version of the LinkServer software. This is a utility for debugging and using scripting for a wide range of devices and debugging probes. It includes support for the MCU-Link, LPC-Link2, on-board and CMSIS-DAP based debug probes with the ‘LinkFlash’:

With the new release, it includes a graphical user interface (GUI) for flash programming. It also includes erasing, verifying, recovery, and saving the memory to a file.
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