Tool chains like the GNU compiler collection (gcc) have a plethora of options. The probably most important ones are the ones which tell the compiler how to optimize the code. Running out of code space, or the application is not performing well? Then have a look at the compiler optimization levels!
However, which one to select can be a difficult choice. And the result might very well depend on the application and coding style too. So I’ll give you some hints and guidance with an autonomous robot application we use at the Lucerne University for research and education.
Split-flap displays are electromechanical display devices, which were common in airports or railway stations a few years ago.Unfortunately, most of them are gone and replaced by LED displays. Why not create a DIY version of it?
This is a follow-up article of my earlier project presented in “FatFS, MinIni, Shell and FreeRTOS for the NXP K22FN512“. I wanted to extend it with a USB MSD (memory stick) device: The USB storage device gets automatically mounted, and depending on a configuration (.ini) file on the memory device I can perform various actions, for example automatically copy data from the SD card to the USB device. For example the system logs data, and to get the data I insert the memory stick, it copies the data on it and automatically unmounts it, and I can remove the memory stick.
The Espressif ESP32 devices are getting everywhere: they are inexpensive, readily available and Espressif IDF environment and build system actually is pretty good and working well for me including Eclipse (see “Building and Flashing ESP32 Applications with Eclipse“). The default way to program an ESP32 is to a) enter UART bootloader by pressing some push buttons and b) flash the application with ESP-IDF using a USB cable.
That works fine if the ESP32 is directly connected to the host PC. But in my case it is is behind an NXP Kinetis K22FX512 ARM Cortex-M4F microcontroller and not directly accessible by the host PC. So I had to find a way how to allow boot loading the ESP32 through the ARM Cortex-M which is the topic of this article.
For many projects it would be cool to build a custom USB Joystick device, either as custom game controller for Windows or any USB host which can be used with a USB Joystick. Instead buying one, why not build my version? All what I need is a USB capable board, some kind of input (potentiometer, push buttons) and some software, and I have my USB Joystick: