Most embedded projects need an user input device. For the NXP i.MX RT1050-EVK board I have recently added a 480×272 full color touch LCD (see “Adding a Rocktech Capacitive Touch LCD to the NXP i.MX RT1052 EVK“). I have looked at different commercially available GUI libraries, but none of them really were matching my expectations: either very expensive or closed source, or an overkill for small LCDs and projects. But then I have found LittlevGL: free-of-charge, open source, easy to use, well documented and has everything I need. And it really looks gorgeous 🙂
I’m pleased to announce that a new release of the McuOnEclipse components is available on SourceForge. This release includes several smaller bug fixes and initial component support for the NXP S32 Design Studio and SDK.
By default, the GNU compiler (gcc) optimizes each compilation unit (source file) separately. This is effective, but misses the opportunity to optimize across compilation units. Here is where the Link Time Optimization (LTO, option -flto) can help out: with a global view it can optimize one step further.
The other positive side effect is that the linker can flag possible issues like the one below which are not visible to the compiler alone:
type of '__SP_INIT' does not match original declaration [enabled by default]
We in Switzerland are proud about the fact that our country has four official languages: Italian, French, German and Romansh. Most of Swiss people speak at least two of them, plus the inofficial fifth language (English).
Eclipse is even better than that and speaks 46 different languages. If you are not happy with the default language, try out Babel! And yes, Eclipse has a language pack for Klingon too:
I apologize: I have not been blogging much in the past weeks :-(. One reason is that I’m working on a DIY SMT/SMD Pick&Place machine which keeps me busy most of my spare time :-). I admit that this project is not finished yet, but now is the time I can give a sneak preview: a SMD/SMT pick and place machine:
In “Flash-Resident USB-HID Bootloader with the NXP Kinetis K22 Microcontroller” I presented how I’m using the tinyK22 (or FRDM-K22F) with a flash resident USB HID bootloader. To make sure that the loaded application is not corrupted somehow, it is important to verify it with a Cyclic redundancy Checksum (CRC). The NXP KBOOT Bootloader can verify such a CRC, but how to generate one and how to use it is not really obvious (at least to me), so this article explains how to generate that CRC.
One of the great things with the FreeRTOS operating system is that it comes with free performance analysis: It shows me how much time is spent in each task. Best of all: it shows it in a graphical way inside Eclipse too:
Three years ago I published “Debugging Failure: Check List and Hints” and unfortunately this article is one of the most popular ones: obviously debugging problems are very common. Debugging with GDB works usually fine, but if things are failing, then it can be hard to find the cause for it. Recently I have been asked to check some failures, so here are two more hints about what could go wrong…
Error while launching command: arm-none-eabi-gdb –version
I’m pleased to announce that a new release of the McuOnEclipse components is available in SourceForge., which is supposed to be the last release for 2017 :-). This release features several smaller bug fixes, the new FreeRTOS V10.0.0 and extended device support.
“Amazon FreeRTOS – IoT operating system for microcontrollers”: The announcement of FreeRTOS V10.0.0 was one of the biggest news last week for me. Not only is there now a Version 10, the bigger news is that FreeRTOS is now part of Amazon. Wow! Now this explains why Richard Barry (the founder behind FreeRTOS) was kind of hiding away for about a year: he joined Amazon as a principal engineer about a year ago. I think we all have to wait and see what it means for FreeRTOS.
I’m a fan of all kind of weather stations. When Daniel Eichhorn twittered about his new version using an E-Paper display module, I immediately preordered one. I decided to build a station with a custom enclosure, so here is my version of a 3D printed version, featuring magnets so it can be attached to the fridge:
I’m pleased to announce that a new release of the McuOnEclipse components is available in SourceForge. In this release more ARM Cortex devices/vendors are supported with different SDKs, plus it comes with several FreeRTOS enhancements for debugging highly optimized code.
The benefit of an IDE like Eclipse is: it makes working with projects very easy, as generates make files and it takes and automatically manages the make file(s). But sometimes this might not be what I want because I need greater flexibility and control, or I want to use the same make files for my continues integration and automated testing system. In that case a hand crafted make file is the way to go.
One thing does not exclude the other: This article explains how to use make files with Eclipse with similar comfort as the managed build system in Eclipse, but with the unlimited power of make files:
For a research project, we are going to send a satellite with an embedded ARM Cortex microcontroller into space early next year. Naturally, it has to work the first time. As part of all the ESA paperwork, we have to prove that we tested the hardware and software thoroughly. One pice of the that is to collect and give test coverage evidence. And there is no need for expensive tools: Free-of-charge Eclipse and GNU tools can do the job for a space mission 🙂
The GNU tools include powerful utilities to collect coverage information. With coverage I know which lines of my code have been executed, which is a very useful test metric. The GNU coverage tools are commonly used for Linux applications. But to my surprise not much for embedded application development, mostly because it requires a few extra steps to have it available? Why not using free and powerful tools for improving software quality? This article explains how to install the GNU gcov tools into the Eclipse IDE.
For many projects it would be cool to build a custom USB Joystick device, either as custom game controller for Windows or any USB host which can be used with a USB Joystick. Instead buying one, why not build my version? All what I need is a USB capable board, some kind of input (potentiometer, push buttons) and some software, and I have my USB Joystick: