By default, the GNU Linker expects a very special naming scheme for the libraries: the library name has to be surrounded by “lib” and the “.a” extension:
lib<NAME>.a
But what if the library I want to use does not conform to that naming standard?
By default, the GNU Linker expects a very special naming scheme for the libraries: the library name has to be surrounded by “lib” and the “.a” extension:
lib<NAME>.a
But what if the library I want to use does not conform to that naming standard?
The benefit of an IDE like Eclipse is: it makes working with projects very easy, as generates make files and it takes and automatically manages the make file(s). But sometimes this might not be what I want because I need greater flexibility and control, or I want to use the same make files for my continues integration and automated testing system. In that case a hand crafted make file is the way to go.
One thing does not exclude the other: This article explains how to use make files with Eclipse with similar comfort as the managed build system in Eclipse, but with the unlimited power of make files:
NXP has released an updated of their Eclipse based IDE for ARM Cortex-M (Kinetis and LPC) microcontroller: the version v10.0.2 build 411:
A bootloader on a microcontroller is a very useful thing. It allows me to update the firmware in the field if necessary. There are many ways to use and make a bootloader (see “Serial Bootloader for the Freedom Board with Processor Expert“). But such a bootloader needs some space in FLASH, plus it needs to be programmed first on a blank device, so a JTAG programmer is needed. That’s why vendors have started including a ROM bootloader into their devices: the microcontroller comes out of the factory with a bootloader in FLASH. So instead writing my bootloader, I can use the one in the ROM.
And as with everything, there are pros and cons of that approach.
If you are like me – someone who always wants to know what the compiler generates for a piece of source code – then have a look at the Compiler Explorer: A web-based compiler code comparison tool:
Thanks to Matt Godbolt, I can select different compilers and compare their output for a given source code. Very useful to see the impact of a compiler optimization or to compare different GCC compiler versions.
Happy Comparing 🙂
For reliable applications, I avoid using functions of the standard libraries. They are banned for most safety related applications anyway. I do not use or avoid malloc(), printf() and all the other variants, for many reasons including the ones listed in “Why I don’t like printf()“. Instead, I’m using smaller variants (see “XFormat“). Or I’m using only the thread-safe FreeRTOS heap memory allocation which exist for many good reasons.
Things get problematic if malloc() still is pulled in, either because it is used by a middleware (e.g. TCP/IP stack) or if using C++. Dave Nadler posted a detailed article (http://www.nadler.com/embedded/newlibAndFreeRTOS.html) about how to use newlib and newlib-nano with FreeRTOS.
For a next-gen course I’m evaluating different platforms, and one of it are modules based on the NXP i.MX ARM architectures. In this article I have a look a the Variscite DART-6UL development kit which includes the NXP i.MX6Ultralite ARM Cortex-A7 plus a 7″ capacitive touch LCD:
For a research project, we are going to send a satellite with an embedded ARM Cortex microcontroller into space early next year. Naturally, it has to work the first time. As part of all the ESA paperwork, we have to prove that we tested the hardware and software thoroughly. One piece of the that is to collect and give test coverage evidence. And there is no need for expensive tools: Free-of-charge Eclipse and GNU tools can do the job for a space mission 🙂
BLE (Bluetooth Low Energy) sensor devices like the Hexiwear are great, but they cannot store a large amount of data. For a research project I have to collect data from many BLE devices for later processing. What I’m using is a Python script running on the Raspberry Pi which collects the data and stores it on a file:
For many projects it would be cool to build a custom USB Joystick device, either as custom game controller for Windows or any USB host which can be used with a USB Joystick. Instead buying one, why not build my version? All what I need is a USB capable board, some kind of input (potentiometer, push buttons) and some software, and I have my USB Joystick: