In many embedded applications, it is mandatory that memory allocation is static and not dynamic. Means that no calls to things like malloc() or free() shall be used in the application, because they might fail at runtime (out of memory, heap fragmentation).

But when linking with 3rd party libraries or even with the C/C++ standard libraries, how to ensure no dynamic memory is used? The problem can occur as well for C++ objects, or a simple call to printf() which internally requires some dynamic memory allocated.
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