Semihosting (again!) with NXP Kinetis SDK V2.0

I kind of hoped that after “Why I don’t like printf()” and all my other articles about printf and semihosting, that topic would be 200% handled and I won’t have to deal with any more. Well, I was wrong and underestimated how the Kinetis SDK is interfering with semihosting. And I underestimated how many of my readers are still using semihosting (even as there are other and better alternatives), so I keep getting questions and requests for help. That’s ok, and I hope I can help :-).

So here is yet again another post about how to turn on semihosting with Eclipse, GNU ARM Embedded and the Kinetis SDK v2.0. This time with the FRDM-K64F board:

FRDM-K64F Board with lwIP running

FRDM-K64F Board

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An Introduction to Kinetis Design Studio for Mac OS X

I don’t own a Mac computer, and I try to keep my tutorials as multi-host-platform as possible. So it is always cool to see if someone else posts a nice tutorial on a different host machine: For all Mac (and as well non Mac) users, have a look at this tutorial Nash Reilly has posted: “An Introduction to Freescale’s Kinetis Design Studio.”

added_C_cross_compile_includes

It nicely explains downloading and installing KDS with the Kinetis SDK and then run a ‘hello world’ program on the hardware.

And very worthwhile to check out Nash’s other articles here too: http://www.allaboutcircuits.com/author/nash-reilly

Happy Nashing 🙂

To write a program using KDS with Kinetis SDK!!

Starting from the baby steps for our project seems like a good idea but not very helpful though. Learning and understanding Kinetis SDK seems like a lot of work. Meanwhile, I would like to share an important piece of information that I found on my path of working on this project. Many of you might already know, but being a first time user of Kinetis SDK 1.2.0, I found that there are few differences between Kinetis SDK 1.1.0 and Kinetis SDK 1.2.0. I was trying my hands on to use the KDS with KSDK.

So, In order to create a KDS project with Kinetis SDK, I need to create new folders, add different files and the libraries to my project. I didn’t look into all this with much detail before. I would recommend all to go through this link in order to understand using KDS with Kinetis SDK1.1.0 and Kinetis SDK 1.2.0: https://community.freescale.com/docs/DOC-103288

This is how it looks after you have added everything:

Project Explorer view

Project Explorer view

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